/* -*- Mode:C; Coding:us-ascii-unix; fill-column:132 -*- */
/**********************************************************************************************************************************/
/**
@file tformColor.c
@author Mitch Richling <http://www.mitchr.me/>
@Copyright Copyright 1997 by Mitch Richling. All rights reserved.
@brief Demonstrate how colors mix in openGL. @EOL
@Keywords color mix opengl glut
@Std C99
***********************************************************************************************************************************/
/**********************************************************************************************************************************/
#include <math.h> /* Math stuff ISOC */
/**********************************************************************************************************************************/
/* Apple puts GLUT into a framework named GLUT, while the rest of the world just sticks GLUT into the GL include directory... */
#ifdef __APPLE__
#include <GLUT/glut.h> /* Open GL Util APPLE */
#else
#include <GL/glut.h> /* Open GL Util OpenGL*/
#endif
/**********************************************************************************************************************************/
static float angle = 0;
static float angleDelta = 0.3;
static float eangle = 0.0;
static float eangleDelta = 0.1;
/**********************************************************************************************************************************/
void displayCall() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-2.0, 2.0, -2.0, 2.0, -2.0, 5.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(2, 2, 2, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
glRotatef(eangle, 0, 1, 0);
glRotatef(angle, 0, 0, 1);
glBegin(GL_POLYGON);
glColor3f(fabs(sin(angle/60)), fabs(sin(angle/60)), fabs(cos(angle/60)));
glVertex2f(1.0, 1.0);
glColor3f(fabs(sin(angle/60)), fabs(cos(angle/60)), fabs(sin(angle/60)));
glVertex2f(-1.0, 1.0);
glColor3f(fabs(cos(angle/60)), fabs(sin(angle/60)), fabs(sin(angle/60)));
glVertex2f(-1.0, -1.0);
glColor3f(fabs(cos(angle/60)), fabs(sin(angle/60)), fabs(cos(angle/60)));
glVertex2f(1.0, -1.0);
glEnd();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(2, 2, 2, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
glRotatef(eangle, 0, 1, 0);
glColor3f(1,0,0);
glutSolidCube(0.5);
glColor3f(0,0,0);
glutWireCube(0.5);
glutSwapBuffers();
} /* end func displayCall */
/**********************************************************************************************************************************/
void idleCall() {
eangle += eangleDelta;
if(eangle >= 360.0)
eangle -= 360.0;
angle += angleDelta;
if(angle >= 360.0)
angle -= 360.0;
if(angle <= 0)
angle += 360.0;
glutPostRedisplay();
} /* end func idleCall */
/**********************************************************************************************************************************/
void processKeyCall(unsigned char key, int x, int y) {
angleDelta = -angleDelta;
} /* end func processKeyCall */
/**********************************************************************************************************************************/
void reshapeCall(int width, int height) {
} /* end func reshapeCall */
/**********************************************************************************************************************************/
int main(int argc, char *argv[]) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(500, 500);
glutInitWindowPosition(300, 200);
glutCreateWindow("Demo Prog");
glutDisplayFunc(displayCall);
glutReshapeFunc(reshapeCall);
glutIdleFunc(idleCall);
glutKeyboardFunc(processKeyCall);
glutMainLoop();
/*return NSApplicationMain(argc, argv); */
return 0;
} /* end func main */
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