[Front] [Reference] [Imp. Guide] [Index]

glVertex
[Prev] [Next]

glVertex2s, glVertex2i, glVertex2f, glVertex2d, glVertex3s, glVertex3i, glVertex3f, glVertex3d, glVertex4s, glVertex4i, glVertex4f, glVertex4d, glVertex2sv, glVertex2iv, glVertex2fv, glVertex2dv, glVertex3sv, glVertex3iv, glVertex3fv, glVertex3dv, glVertex4sv, glVertex4iv, glVertex4fv, glVertex4dv, : Specify a vertex

C Specification | Parameters | Description | Notes | See Also

[Up] C Specification

void glVertex2s( GLshort x, GLshort y);
void glVertex2i( GLint x, GLint y);
void glVertex2f( GLfloat x, GLfloat y);
void glVertex2d( GLdouble x, GLdouble y);
void glVertex3s( GLshort x, GLshort y, GLshort z);
void glVertex3i( GLint x, GLint y, GLint z);
void glVertex3f( GLfloat x, GLfloat y, GLfloat z);
void glVertex3d( GLdouble x, GLdouble y, GLdouble z);
void glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w);
void glVertex4i( GLint x, GLint y, GLint z, GLint w);
void glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glVertex2sv(const GLshort* v);
void glVertex2iv(const GLint* v);
void glVertex2fv(const GLfloat* v);
void glVertex2dv(const GLdouble* v);
void glVertex3sv(const GLshort* v);
void glVertex3iv(const GLint* v);
void glVertex3fv(const GLfloat* v);
void glVertex3dv(const GLdouble* v);
void glVertex4sv(const GLshort* v);
void glVertex4iv(const GLint* v);
void glVertex4fv(const GLfloat* v);
void glVertex4dv(const GLdouble* v);

[Up] Parameters

x, y, z, w
Specify the x, y, z and w coordinates of a vertex. Not all parameters are present in all forms of the command.
v
Specify a pointer to an array of two, three, or four elements.a The elements of a two-element array are x and y; of a three-element array, x, y, and z; and of a four-element array, x, y, z, and w.

[Up] Description

glVertex commands are used within glBegin()/glEnd() pairs to specify point, line, and polygon vertices. The current color, normal, texture coordinates, and fog coordinate are associated with the vertex when glVertex is called.

When only x and y are specified, z defaults to 0 and w defaults to 1. When x, y, and z are specified, w defaults to 1.

[Up] Notes

Invoking glVertex outside of a glBegin()/glEnd() pair results in undefined behavior

[Up] See Also

glBegin, glCallList, glColor, glEdgeFlag, glEvalCoord, glFogCoord, glIndex, glMaterial, glMultiTexCoord, glNormal, glRect, glTexCoord, glVertexPointer,

[Prev] [Next]
Front Reference [Imp. Guide] Index